Just a couple of days ago I wrote a post about the free online wildlife simulation game, WolfQuest. In this game, you create a virtual wolf persona, and attempt to survive, join a pack, find a mate, create a den, and raise your young in the wilds of Yellowstone Park. It is a great way for students to learn about wolf ecology.
However, there was a great article in this weekend's News and Observer paper that talked about the re-admission of red wolves in Eastern North Carolina. This article is an example of a way to extend the learning from the online game by researching wolves in your local environment and the impact they have in the web of life.
So, for instance, in the game the wolves hunt elks and try to escape from grizzly bears. But are there elks and grizzly bears in North Carolina? Not outside the zoos or museum they aren't. Those are not the prey or the predators that our local wolves need to deal with. Nor, at least as far as I have been able to tell (and maybe we haven't played the game enough or haven't done well enough as wolves), has the game displayed what happens if your wolves get TOO good at eating other animals and producing too many young.
But this represents a great launching off point from the game. After students have mastered the ability to survive as a wolf in Yellowstone, you can ask them how those results might differ if they were wolves in North Carolina (or whatever state or country you happen to be in). In your local area, who benefits from the wolves? Who is threatened by the wolves? What could overpopulation of wolves in your state do? This won't be found in the video game, but could inspire some interesting offline research, once students have identified with wolves through their game play.
I'm not going to answer that question for North Carolina because I want my son to investigate the issue himself (and he reads my blog). But if people from other areas do this and find out what species win or lose when wolves are around, please add that information below in the comments.
Showing posts with label wolf. Show all posts
Showing posts with label wolf. Show all posts
Sunday, August 14, 2011
Thursday, August 11, 2011
Curriculum Resource: WolfQuest, a Wildlife Simulation Game
I know I've been writing about the arts a lot lately, which is the area that has been the focus of our summer. However, we'll always doing other fun and interesting things as well. My son pointed out that I hadn't written about something we've been doing for our science curriculum: WolfQuest, an online game that teaches students about wolves.
WolfQuest, which was developed by the Minnesota Zoo and EduWeb, you learn about the lives of wolves by becoming one. NO, I don't mean the trendy thing about becoming a werewolf; rather, the game is a 3D wildlife simulation where you play the role of a virtual wolf. You set your own genetics--would you rather be stronger or faster? would you rather be reddish or greyish?--then try to survive as a wolf in Yellowstone Park.
There are two formats for the game. You can play the game by yourself on your own computer, where you must master such tasks as finding and hunting down food, attract a mate, find a den, and raise your cubs while protecting them from predators like coyotes and grizzly bears. Or you can play the multi-player version online, where you and up to four other players can form a pack and work together to hunt and raise your families. In the multi-player version, you can either hook up with other players in a public game, or you can establish a private game with people you know. This makes WolfQuest a great game to introduce students to multi-player games if you are nervous about Internet security and such.
WolfQuest has a variety of educational materials available on the website, as well as an active online community where students can ask questions about the species from actual wolf biologists. But the students I've seen play so far are mostly learning through the trial and error method of trying to keep their virtual wolf alive and reproducing successfully. And the multi-player pack version can also teach them some valuable lessons about working as a team--a great skill to have whether you are a wolf or a human!
Oh, and I forgot to mention--the whole thing is FREE! It's really well done, it conveys a lot of scientific content in a fun and engaging way, and the price is certainly right.
It certainly has been a big hit in our household.
WolfQuest, which was developed by the Minnesota Zoo and EduWeb, you learn about the lives of wolves by becoming one. NO, I don't mean the trendy thing about becoming a werewolf; rather, the game is a 3D wildlife simulation where you play the role of a virtual wolf. You set your own genetics--would you rather be stronger or faster? would you rather be reddish or greyish?--then try to survive as a wolf in Yellowstone Park.
There are two formats for the game. You can play the game by yourself on your own computer, where you must master such tasks as finding and hunting down food, attract a mate, find a den, and raise your cubs while protecting them from predators like coyotes and grizzly bears. Or you can play the multi-player version online, where you and up to four other players can form a pack and work together to hunt and raise your families. In the multi-player version, you can either hook up with other players in a public game, or you can establish a private game with people you know. This makes WolfQuest a great game to introduce students to multi-player games if you are nervous about Internet security and such.
WolfQuest has a variety of educational materials available on the website, as well as an active online community where students can ask questions about the species from actual wolf biologists. But the students I've seen play so far are mostly learning through the trial and error method of trying to keep their virtual wolf alive and reproducing successfully. And the multi-player pack version can also teach them some valuable lessons about working as a team--a great skill to have whether you are a wolf or a human!
Oh, and I forgot to mention--the whole thing is FREE! It's really well done, it conveys a lot of scientific content in a fun and engaging way, and the price is certainly right.
It certainly has been a big hit in our household.
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